A.H. Permana, D.A. Nugroho
The most common student problems are frequently forgetting concepts, lots of memorized formulas, difficulty imagining magnetic phenomena, and lack of motivation. The uses of Augmented Reality technology can help students to visualize magnetic phenomena, increase their mastery and motivate students. This study aims to design a monopoly-based augmented reality game as a practice media in learning physics of magnetism concept. This study uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study are Augmented Reality-Based Monopoly Games as practice media in learning the physics of Magnetism Concepts. The game developed is very feasible according to the results of feasibility test with likert scale of 1 to 5 by media experts, software engineering experts, subject matter experts, and readability testing score by teacher and students. The results are 87.37% from media experts, 86.58% from the software engineering experts, 87.78% from subject matter experts, 87.92% from teacher, and 91.77% from students. So, it can be concluded that the Augmented Reality-Based Monopoly Games developed is very feasible as practice media in learning the physics of Magnetism Concepts. © Published under licence by IOP Publishing Ltd.
Department of Physics Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Jakarta, East Jakarta, 13220, Indonesia
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