Totok Bintoro, Fahrurrozi, Ika Lestari, Indari Nur Aini
Purpose: During this pandemic, teachers and students faced difficulty in adapting to changes in instructional learning while transiting from face-to-face to online learning. The purpose of this research was to develop digital comic media to improve student learning outcomes. Research Design: The research design in this study was built in two stages, namely the needs analysis stage and the design stage. This research was conducted at the public elementary school 04 Pagi Ciganjur, DKI Jakarta, involving 32 fourth-grade students. The study used a test instrument (pretest) to determine the students' prior knowledge. Findings and implications: At the needs analysis stage, it was found that students needed comics media to improve their learning outcomes, while at the design stage the researchers arranged stories according to the teaching material chosen for this experiment. Comic media can help students understand abstract concepts into concrete by creating their own learning experiences. Future research avenue: Further research can examine the effectiveness of the media on student learning outcomes based on gender. © 2022 JESTP.
Faculty of Education, Universitas Negeri Jakarta, Indonesia
Research at a Glance
Register to unlockTopics & SDG Alignment
Register to unlockCollaboration
Register to unlockAuthor Profile (Selected)
Register to unlockReferences Overview
Register to unlockJournal & Source
Register to unlockMetadata & Integrity
Register to unlock