M. Muhammad
This research is about Augmented Reality (AR) Technology learning media by integrating the STEM approach to improve students' creative thinking skills. This study needs the studies on previous research. The purpose is to identify trends in the Learning Media of Augmented Reality based on the STEM approach to improving students' creative thinking skills. The method is a bibliometric analysis of 60 scientific journal articles on the Publish or Perish (PoP) application machine. The articles were analyzed with the VOS viewer application machine and synthesized. It has been found that five years ago, the studies of Augmented Reality (AR) Technology learning media in physics learning were widely, but without the STEM approach, and also not measure students' creative thinking skills. Based on the results of this synthesis, we need to develop Learning Media Augmented Reality that integrates STEM approaches to improve students' creative thinking skills. © Published under licence by IOP Publishing Ltd.
Physics Education, Jakarta State University, Jl. Rawamangun Muka, Jakarta, 13220, Indonesia
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