Arita Marini, Syifa Nafisah, Tunjungsari Sekaringtyas, Desy Safitri, Ika Lestari, Yustia Suntari, Umasih, Ajat Sudrajat, Rossi Iskandar
Information and communication technology development affects the learning methods and media used. Augmented Reality technology allows students to experience learning with objects seen in person. This study aimed to decide the efficaciousness of mobile augmented reality learning media with metaverse on improving student learning outcomes in Science classes. The population consists of 92 students from elementary schools in Cluster I, Depok Subdistrict. Then the sample was taken using the slovin formula until it obtained 75 samples of fifth-grade students. This study employed experimental research techniques and a single group pretest and post-test. In this study, the data analysis performed was an inferential analysis with a t-test. According to the findings, using that metaverse application positively impacts students’ learning outcomes. Students can use the Metaverse app to see better learning outcomes. Students are also more interested in learning and can easily understand and discover new knowledge. In addition, students find it more fun to learn using the Metaverse app, which is a mobile augmented reality. © 2022
Jakarta State University, Jakarta, Indonesia; Universitas Terbuka, Tangerang Selatan, Indonesia; Universitas Trilogi, Jakarta, Indonesia
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