Basic locomotor motion characteristic design using games model for elementary school student

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Hary Muhardi Syaflin, Fatah Nurdin, Widiastuti, Syafaruddin, Muhsana El Cintami Lanos, Sylvia Lara Syaflin

2021 International Journal of Human Movement and Sports Sciences Vol. 9 Issue 3 Article Cited by 2 SDG 4 Quartile

Abstract

Locomotor is a fundamental aspect of learning to move effectively and efficiently. For children, locomotor motion becomes a variety of movement activities in daily activities so that this movement becomes a fun learning process if done through activities. The study aimed to get the concept of basic locomotor motion characteristic using games. Locomotor motion learning increases the students’ endurance and academic achievement. The method used to research and development is Dick and Carey procedure. Data are collected using observation, interview, questionnaire, and test. The data analysis used judgment expert and the result of the test using the independent sample t-test. The findings show that students need some variation of basic locomotor motion using traditional games. The motion is walking, running, and jumping which creates 14 basic locomotor motions. They have differences in goals and objectives motion. This model is feasible and effective, which can be used in the school. Also, it can use for the public elementary school in Indonesia because all motion with the traditional games is familiar games for Indonesia children. It is easy to do at school. In Indonesia, many traditional games are used to support learning process in physical activity. Thus, the learning activity can do in the class or out of class. © 2021 by authors, all rights reserved.

Affiliations

Sport Education, Program Pasca Sarjana, Universitas Negeri Jakarta, Indonesia; Sport Education, Universitas Negeri Sriwijaya, Indonesia; Sport Education, Universitas PGRI Palembang, Indonesia

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