Did digital learning orientation, e-learning implementation and creativity reinforce students' innovation culture?

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Zurweni, Farid Fachrudin, Wasimudin Surya Saputra, Sri Lestari, Kiayati Yusriyah, Else Liliani, Agustiyanto, Bunga Mardhotillah

2026 International Journal of Data and Network Science Vol. 10 Issue 1 Article Cited by 0 SDG 4SDG 17 Quartile

Abstract

The purpose of this study is to analyze the relationship between digital orientation and student innovation culture, the relationship between student creativity and student innovation culture and the relationship between e-learning and student innovation culture. This study uses a specific quantitative study by investigating the relationship between variables. These variables are measured using a research instrument, namely a questionnaire, so that the data obtained are in the form of numbers that can be analyzed through statistical calculations. The quantitative research method is chosen in this study because it uses data in the form of numbers that are analyzed by statistical calculations, and aims to test the established hypothesis. This study collects primary data using a survey method, namely distributing questionnaires to respondents in the form of Google Forms designed using a Likert scale of 1 to 5, which later the results of the questionnaire will be processed using the PLS-SEM application. Respondents in this study are 427 teachers who taught in elementary schools in Indonesia elementary school students, the sampling technique used is simple random sampling where each member of the population is given an equal opportunity to be selected as a sample. The results of this study are: Digital orientation has a positive effect on student innovation culture, Student creativity has a positive effect on student innovation culture and the influence of e-learning has a positive effect on student innovation culture. Digital learning is an educational innovation that can improve the quality of learning and support modern education. The benefits of e-learning include: Learning can be done anytime and anywhere, so it can reach more students, The teaching and learning process can be done more effectively and cost-effectively. © 2026 by the authors; licensee Growing Science, Canada.

Affiliations

Universitas Jambi, Indonesia; Universitas Negeri Jakarta, Indonesia; Universitas Pendidikan Indonesia, Indonesia; Universitas Islam Syekh-Yusuf, Tangerang, Indonesia; Universitas Gunadarma, Indonesia; Universitas Sebelas Maret, Surakarta, Indonesia

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