Readiness for the Implementation of Ubiquitous Learning in Programming Course in Higher Education

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Lucia Sri Istiyowati, Zulfiati Syahrial, Suyitno Muslim

2021 International Journal of Interactive Mobile Technologies Vol. 15 Issue 18 Article Cited by 3 SDG 4 Quartile

Abstract

The use of information technology in education is inevitable by the increasing utilization of gadgets and the internet. The emergence of generation Z has driven the need for transformation in learning process, including in Higher Education area. Learning programming is important and fundamental for informatics students. Numerous endeavors have been executed to achieve satisfactory results that is absorption of graduates within the society and industry. However, there are still many efforts that must be done to meet the high need for informatics graduates who are experts in programming. Ubiquitous learning (u-learning) is a mean for learning anywhere, anytime and through anything that aims to provide the right information at the right time and place to accommodate a lifestyle by utilizing technology. In order to harmonize the current generation Z learning styles, u-learning is considered suitable to comply with their style. This research is a descriptive study design to describe the current situation as a basis for finding facts. The results showed that the students’ perceptions showed that the support of the u-learning environment could support them in improving programming learning outcomes and u-learning could be applied in programming learning. © 2021. All Rights Reserved.

Affiliations

Universitas Negeri Jakarta, Jakarta, Indonesia

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