Development of mobile game base learning on buffer solution to improve student performance

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U. Cahyana, M. Paristiowati, W.E. Pratiwi, P.A. Zahari

2019 Journal of Physics: Conference Series Vol. 1402 Issue 5 Conference paper Cited by 3 SDG 4 Quartile

Abstract

This study aims to develop innovative learning media that is Mobile Learning and know the quality of media produced and know the feasibility of media to be used in learning on buffer solution. This research was conducted at 107 Senior High School Jakarta and 42 Senior High School Jakarta starting in January 2018 until May 2018. The research method used is Design-Based Research which includes 4 stages, namely: (1) needs analysis, (2) development of mobile learning media, (3) Feasibility and trial test. Mobile learning media that generates an app on Android-based smartphones (smartphone) called "ChemBuff" is 167 MB compatible on Android devices up to v.7.1 Nougat with features such as material, video and educational features about the solution buffer. Based on the feasibility test results and the small scale and large scale effectiveness tests, it can be concluded that the mobile learning media is feasible and effective. The result of the effectiveness test shows that there is a very significant difference between the pre-test and post-test value as well as an increase in the average learning outcomes of learners after using mobile learning media buffer solution. The resulting media test can improve student learning outcomes. © Published under licence by IOP Publishing Ltd.

Affiliations

Chemistry Education, Universitas Negeri Jakarta, Jakarta, Indonesia

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