Learning game based android to reduce trauma children in disaster areas

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Rafika Bayu Kusumandari, Basuki Wibawa

2019 International Journal of Recent Technology and Engineering Vol. 8 Issue 1C2 Article Cited by 2 SDG 4SDG 16 Quartile

Abstract

This study that aims to develop learning games based android for reduce trauma in children in disaster areas. Method of research is a Research and Development (R and D) approach. Results: in this study, Android-based learning games were produced. After the development of the Selective Draft I model, a mathematics learning test was conducted which included material. The draft II model is a revision of the model design. When conducting validation tests with mathematical learning experts, researchers present game learning which is then given input and input. Input received includes aspects of media and learning media that are in this media. The results of product development are carried out theoretical and empirical feasibility tests. The due diligence process is carried out in several stages, namely expert test, one to one test, small group test, large group test and field test. © BEIESP.

Affiliations

Educational Technology Department, Faculty of Education, Universitas Negeri Semarang, Semarang, Indonesia; Educational Technology Department, Universitas Negeri Jakarta, Jakarta, Indonesia

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